About this course
Design courses usually assume a fast phone and a fast network. This one does not. You will learn to research, prototype and test products for the conditions your users actually have.
What you will be able to do
- Run a user interview that produces usable insight
- Turn research into a prioritised problem statement
- Build a design system that scales past three screens
- Design for low bandwidth and low-end devices
- Present design decisions to people who disagree with you
Course content
4 lessons · ~63 min- 1 Research without a research budget Five interviews beat five hundred guesses.
- 2 Designing for 3G and cheap phones Constraints are a design brief, not an excuse.
- 3 Checkpoint: principles quiz
- 4 Building a design system that survives Tokens, components and the discipline to say no.
Before you start
- Any design tool (Figma recommended)
- Curiosity about how people behave
Your lecturer
Tunde Bakare
Head of Product Design · Studio Kola
I have shipped products used by millions of people on slow networks and cheap phones. Design is not decoration — it is the difference between a product people use and one they abandon.
Product design
UX research
Design systems
Figma
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